![Kalimando](/img/default-banner.jpg)
- 222
- 1 363 493
Kalimando
United States
Приєднався 30 січ 2007
Failed artist
Occasionally I will put out videos of game-play or tutorials.
Occasionally I will put out videos of game-play or tutorials.
Sculpting Practice 05-08-24
Did a timelapse of a sculpture I did while I was waiting for some friends to finish long game of CS.
Переглядів: 49
Відео
Local Color - [Knockout]
Переглядів 1022 місяці тому
knockout.chat/ Music = Rival Cruise - Projections
I'm certified for six feet or under in HELLDIVERS2
Переглядів 104 місяці тому
Helldivers 2 reminds me a lot of how MGSV plays mixed with the co-op of peace-walker where you make a weird loadout and try and make it work for a long mission with side objectives and surprises. Needless to say this is right up my alley. Looks very good despite the low capture quality I recorded at but when you live in the boonies its hard to justify uploading a video for 8 hours.
Linda Cube Again - Palworld for a simpler time
Переглядів 1434 місяці тому
Linda Cube is a game wherein you must rescue the native creatures of Neo Kenya with who else but LINDA. The game was translated to english by a team of dedicated people recently and I had plenty of reason to play it. Originally released in 1997 its almost 30 years old now but plays just fine.
Our shelves simply cannot hold in Abiotic Factor
Переглядів 245 місяців тому
Abiotic factor has a demo available, and me and some friends played through it. We ended up playing for almost five hours. It has crafting and combat as well as horror and stealth elements. The goals based approach to the crafting and progression make sure you always have a reason to keep moving forward and exploring. Its seems to have a lot going for it. Part END
Finding our shelves in Abiotic Factor
Переглядів 265 місяців тому
Abiotic factor has a demo available, and me and some friends played through it. We ended up playing for almost five hours. The game combines the aesthetic of half-life and deus ex style visuals with a sort of linear story inside a complex. It has crafting and combat as well as horror and stealth elements. The goals based approach to the crafting and progression make sure you always have a reaso...
I'm really more of an NTSC guy in PALWORLD
Переглядів 1615 місяців тому
Palworld is a game which lets you live out you fantasies of having a Nintendo game made for a personal computer. To save you time and energy they have simply combined the premises of various popular games into a single experience so you can decide how bad of an idea that is in less time. I currently like it.
Lethal Company - Good Company
Переглядів 226 місяців тому
Lethal company is a game where you join public servers and try not to aggravate the host long enough to make fun memories. Its name is a direct reference to the idea that your friends are just as dangerous to you as the creatures.
Fluid Container Rendering in Half Life: Alyx
Переглядів 10 тис.4 роки тому
Fluid Container Rendering in Half Life: Alyx
FINAL FANTASY VII REMAKE - JENOVA Dreamweaver Boss - Music Only
Переглядів 1,2 млн4 роки тому
FINAL FANTASY VII REMAKE - JENOVA Dreamweaver Boss - Music Only
Drifter Monster Model - Timelapse and In-Game Version
Переглядів 395 років тому
Drifter Monster Model - Timelapse and In-Game Version
Hulk Monster Model - Timelapse and In-Game Version
Переглядів 375 років тому
Hulk Monster Model - Timelapse and In-Game Version
I like how people also feel the same… I almost cry for the emotion in the phase 3… just an old gamer here.
Just like the game itself, this isjust a MUCH shittier version of the original
Anyone else noticing the classic cursor sounds in Phase 3?
This is way too complicated for anyone with a LIFE that just wants to make maps and models for this outdated game engine from 1883 lol VERY STRESSFUL dealing with Source >:(
There are faster and easier ways of accomplishing what this video is meant to teach. It ended up going long because I tried teaching blender and source at the same time. At the time I just felt that constantly decompiling models does you a disservice in the long run as its harder to understand why things break when you only build half the machine.
Man the person playing sucks lol
The retro part is amazing.
I think I can collectively speak for everyone when I say we all lost our crap when the Phase 3 theme started playing
Going back now and thinking "Yeah this is the most boring version of the Jenova theme in the remake games" is crazy. This was one of my favourite songs when remake came out. Now with rebirth it's just so far behind everything.
I know people are here for the Classic Jenova theme part, but god dammit if the 1st Phase isn’t sinister, badass, dramatic, and so rich in energy 🔥🔥despite the angelic chorus, this sounds miserable , exciting and demonic all in one 😈😈
I remember my first run like maaaaan I wish they added the alien synch feel but I dig this beat then when it got to phase 3 I was like HOLY CRAP IM IN DANGER
@@NeoakiraIV facts ! I wish they kept it for Rebirth 🙄
How do you move the the rest of the arms-?
I started crying when I hit phase 3 for the first time, took me straight back to my childhood.
phase 3 damn it iwas fking awesome hearing that XDDDDD plus me struggling at hard mode hahahahah had to get really serious
9:56 is the part where you sit up straight, crack your neck and get dangerous.
where do you download?
So. I feel like phase 3 could have been a *lot* better in this fight, and it got carried pretty hard by the musical nostalgia. It just suffers from the boss having *way* too much health, while simultaneously not really *doing* much. And, frankly, it absolutely *wastes* the epic musical drop into phase 3. Uematsu was fucking *cooking* here, and the game design people left him hanging. A few things I would have done. 1: Lower the HP of phases 1 and 2 by like 50% to 75%. Have them be a single healthbar. When you deplete the bosses health, it undergoes a namechange. JENOVA Dreamweaver changes into JENOVA Gestation (to fit with the actual naming convention of the game's Jenova bosses - Birth, Life, Death, Synthesis. Gestation comes before Birth. Other options are possible, but don't have the right ring to it IMO) and it gets a new health bar. Similarly, phase 3's health shouldn't be as high as it is in the actual game, it takes too long to down the boss, and you end up spending a bunch of time just mashing the attack button. The entire fight in phase 3 shouldn't take more than just one full repeat cycle of the track, which would be around 4 minutes. With some of the other things I have in mind, if you kept phase 3's HP the same, it'd take *way* too long to beat the boss. 2: When the phase transition happens, make it much more dramatic. When JENOVA screams into the camera, have the entire illusory landscape thing they're in *shatter* - make the rest of the fight take place on pieces of rock tumbling around in some kind of psychedelic hellscape like I took a trip into the Warp in Warhammer 40k. 3: Make the fight's mechanics more decisive, instead of cycling out a bunch of tentacles and making sure not to stand in the purple goop on repeat until the boss runs out of HP. For example - at the start of phase 3, have each of the characters you're not actively controlling get grabbed by tentacles suspended from multiple different pieces of flying debris, and the character you're controlling has to break them out (or just default to Cloud) within a time limit, or they get a non-standard game over where JENOVA just flat out kills the party members outright. Beyond that, make it less about running around killing adds, and more about having to dodge attacks with some real *weight* to them. Have the tentacles show up out of their portals on debris floating through the psychedelic hellscape that fire blasts of energy that if not dodged inflict damage, fling the party member toward the outside of the combat zone (maybe make it to where you have to send another character to go pull them off the ledge if they get hit?) and have real, big, meaty sounding explosions. Instead of just being a thing you have to run off to hit before going back to beat up the boss. 4: If the whole deal is this version of JENOVA is using illusions, fucking make it use illusions more besides oops another tentacle. Do enemy callbacks ala Renalla in Elden Ring, and put up actual things in the environment that screw with your ability to navigate (clouds, lights, walls, etc) during the first two phases. 5: As an added mechanic for in whatever this game has for hard mode, make it to where the purple caustic rain crap that's shown in the phase 3 transition is something that persists, and constantly, but slowly reduces the party's HP, putting the party on the clock.
This does not sound good at all. Glad they didn't do any of this.
Oh yes because you know so much compared to the people who design video games FOR A LIVING.
As a Dark Souls player... How are you supposed to actually *lose* this fight? Your HP pools are fucking *massive* her hits are basically love taps, and you have practically unlimited healing.
I replayed this segment with higher level characters. In hard mode it's swings the other way since there is no item use. You have to go the whole chapter with the mana you have so you can't cast things left and right every battle.
First, play on Hard for once. Second, not every game has to be as hard as Dark Souls.
9:56 the black mages enter the sound booth
Casted Firaga!
Getting ready for this again next month!
Goes from Eerie to epic
This comment section contained every thought in my head when I first listened to this.
FFVII Remake’s hard mode is how modern RPG games should be made, period.
Chapter 17 was the most fun I've had in gaming in a long time....and then you have this amazing piece of music and action.
you can really tell she is based off the thing from another world or john carpenter's the thing no way could tifa fight jenova her gear are gloves she has nothing to protect her from getting assimilated d as soon as she got close airith would be fine and cloud was technically already assimilated and has a sword but tifa would be toast.
My experice fighting Jenova here: Phase 1: Oh damn... this is serious... i know the lyrics are supposed to be indiscernable, but are they singing, "TIFA!"??? Phase 2: Okay, this was expected, that the game would bump up the action and the intensity of the music. Phase 3: *PRIMAL ROAR* I know I need to buckle down because the fight is as intense as it's going to get but I can't get over this music! It's even better than what imagined it to be *sheds tears of joy*
A very hands on approach Nice video 👍
I miss Kalimando.
yooo kalimando upload
Report that bug
Phase 3 hits harder than the sector 7 plate
Boring
Nope
Best music and boss fight in the game.
whenever i try to export a prop it appears sideways in hammer and model viewer, and gets flipped completely upside down ingame
It might be an issue with the object transforms in blender. Be sure all the rotation numbers for the mesh and armature are 0 0 0 AND the posed bone is not transformed at export.
@@KalimandoMalivol i don't think it's the transforms, as i've checked them many times now. however, i found an old message in a discord server that said "blender and source disagree on which axis is a bone's 'up' orientation. the smd exporter corrects this when exporting standalone objects, but anything with an armature modifier applied is going to get messed up." I tried removing the armature modifiers from the mesh and collision model and the collision model actually lined up with the mesh. however, this was only in the hammer editor, as when i compiled the map and took a look at it in-game, the model was just sideways instead of upside down. however, i'm not entirely sure what deleting the modifiers may have done. would you mind telling me what exactly they did so i can test to see whether or not they're actually needed?
@@squindigglyjigglybop1300 the blender source tools already account for the different axis being up when it exports. The tool expects the mesh to have the modifier on there when you hit export, otherwise it will export the mesh smd with the incorrect orientation or bone weighting.
If you plan to use the bone it needs to have the vertex group for the bone weighted. As far as blender is concerned when you apply an armature modifier all you are doing is rasterizing any deformation you have done with the armature.
i got somebody to look at my model files, and he confirmed that the armatures were not needed. they are only used for props that have have more than one bone, otherwise they will completely mutilate the orientation of it. The reason why your prop's collision works fine is because your prop is square and you wouldn't be able to tell if it got turned sideways or not. if you're making a more complex object, like a mask, then it will be noticable. same goes for the idle animation, you can completely ditch that and just use the name of your reference file. it'll automatically generate one.
I marked out when the classic theme began.
I can forgive all the story changes for this soundtrack
You're part of the Whispers. Go play the original if you're so bothered.
Now I wanna go sparring
Part 2 this winter, buckle up fuckers.
People keep mentioning how much “foreplay” they had for the theme, but even before this fight, the opening 8 notes had been teased once in a while throughout the previous 2 or so hours of gameplay
hey, can you help me for doing the same thing as your avatar plz?
Damn, the 3rd phase music drops harder than the Sector 7 plate!
💀💀💀
Too soon
Part 3 tells you this thing isn't from the same planet and is of alien origin.
There's nothing more important for remakes to learn nowadays than Phase 3's music. That is how you remind everyone why they're here.
I feel so sorry for those who claimed to love FF7 and passed on this game because of some changes, talk about missing out on LEGENDARY EPICness.
I'm just waiting for it to be finished so I can play all of it in one go.
@@samuelsmith9582 with how part 1 felt for me and how part 2 looks so far, I'm hoping you have a magical experience when you get to them all
@samuelsmith9582 Honestly, understandable, the suspense and anticipation between part 1 and 2 have taken years off my life lol
How is changing the entire main story just "some" changes?
@@alkaseltzerboulevard1046 It's exactly the same just expanded. Everything they're putting in the Remakes is how they invisioned the original but couldn't do to limitations. The same things are happening in the Remakes, if you don't know that you don't know FF7. Stop hanging around the low IQ dumb kids who think everything has been changed, it hasn't.
Im gonna be real. Phase 1 is favorite of the 3. The music has a sense of epicness and danger. Dont get me wrong, phase 3 brings in the classic theme really good, but phase 1 was truly excellent.
DIOS MIO QUE ÉPICO ❤
Awww, why'd you beat it? Could've got to phase 3 and then chilled, for a while 🙂
I think the other Jenova Quickening video got removed :(
You're correct, along with the rest of their osts :(
FF VII Rebirth trailer !!!!!
Felt like listening to this again after reading a tweet on official FF7 that their gonna announce FF7 Rebirth at today's Summer games fest stream. So excited to know more.
This may be the best video game track of all time By the end, I was literally standing up while fighting this thing.
The fight was easy but the music went hard.